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Video games are a popular form of media, and today it is easier than ever for people to create their own. This title explores the history and future of gaming technology, as well as the equipment, skills, challenges, and marketing strategies involved in designing and releasing video games. It also looks at the differences between big-budget developers and independent developers. Features include a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Interest Level | Grade 6 - Grade 12 |
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Reading Level | Grade 8 |
Dewey | 794.8 |
Lexile | 1000L |
ATOS Reading Level | 7.0 |
Accelerated Reader® Points | 3.0 |
Guided Reading Level |
Copyright | 2025 |
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Number of Pages | 112 |
Dimensions | 9.75 x 8.5 |
Graphics | |
Publisher | Abdo Publishing |
Imprint | Essential Library |
ISBN | 9781098293383, 9798384912651, Q43384 |
Format | Reinforced Hardcover, eBook, QR Bundle |